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		Tempus Cleric Alignments: CE, CG, CN
Tempus: Lord of Battles, Foehammer (Greater Deity)  
		 Symbol: 
		A blazing silver sword on a blood-red shield Home Plane: Warrior's Rest
 Alignment: Chaotic Neutral
 Portfolio: War, battle, warriors
 Worshipers: 
		Warriors, fighters, barbarians, rangers, half-orcs
 Cleric Alignments: 
		CE, CG, CN
 Domains: Chaos, Protection, Strength, War
 
    Favored Weapon: 
		"Battle Prowess" (battleaxe)
  rom astride his twin steeds-- Veiros the white mare and Deiros the 
		black stallion-- Tempus (tem-pus) governs the tide of war and dispenses 
		his favors at random, his chaotic nature favoring all sides equally in 
		time. The deity of war is liable to back one army one day and another 
		one the next. Soldiers of all alignments pray to him for help in coming 
		battles. Mighty and honorable in battle and a strong and robust deity, 
		Tempus answers only to his own warrior's code and pursues no 
		long-lasting alliances. He is known to love food, drink, and the hunt, 
		though he loves battle best. He always appears as a human giant in 
		battered and bloodied plate armor with his face hidden by a massive war 
		helm. He bears a great battle axe or a black sword notched and stained 
		from much use in his gauntleted hands.
 The church of Tempus is perhaps 
		the most widely known in battle-stricken Faerun. Countless centuries of 
		warfare have unfolded on the battlefields of the world, and followers of 
		the Foehammer have fought ably and honorably for all sides in nearly 
		every such conflict. The independence of the Lord of Battles and his 
		followers has ensured that his church is widely respected by members of 
		all faiths, and none doubt that they too might prevail in the next 
		battle if only the Foehammer's fickle nature smiles their way again. 
		Nearly every combatant has fought alongside a cleric of Tempus at some 
		point or the other, and just as many have also fought against a cleric 
		of Tempus. Only the church of Eldath truly wishes there were another 
		way.  Tempus's clerics pray for spells just before highsun. The eves and 
		anniversaries of great battles are the holy days of the church of 
		Tempus, and as such vary from place to place. The Feast of the Moon, 
		honoring the dead, is the most important fixed date in the religious 
		calendar. Each temple holds a Feast of Heroes at highsun and a Song of 
		the Fallen at sunset, and most also have a Song of the Sword ceremony 
		after dark for layfolk. It is also expected that at least once a tenday 
		worshipers of Tempus spill a few drops of blood (preferably their own or 
		a worthy foe's) and sign the Song of Sword in Tempus's honor. The ritual 
		performed by most of the faithful is a prayer for valiant performance 
		and survival in the fray ahead, made to the war deity over the weapon 
		the praying being most often fights with. If a new weapon comes into the 
		believer's possession before a battle-- particularly in the form of 
		hard-won booty-- it is taken as a sign of Tempus's favor, and this 
		weapon is the one used in worship. Tempus's clerics usually multi-class 
		as barbarians, divine champions, or fighters. Most tend to be 
		battle-minded male humans, although others are also welcome.  HISTORY/RELATIONSHIPS: Tempus arose from the first battle between Selune and Shar, one of many such war deities to walk the world. In 
		time, he defeated each and every one of his rivals in battle, the last 
		of which was Garagos the Reaver. Some oracles claim that in years to 
		come Tempus may find himself at war with Anhur as the Faerunian and 
		Mulhorandi pantheons clash and (inevitably) merge. In recent years, 
		Tempus sponsored the divinity of the Red Knight, a relationship akin to 
		that of a fond and protective father to a brilliant daughter who works 
		hard at the family business-- war. The Foehammer is casually friendly 
		with martially inclined deities such as Nobanion, Gond, Valkur, and 
		Uthgar. He considers Eldath, his diametric opposite, to be naive and 
		weak. However, out of respect of her convictions, he punishes those of 
		his faithful who abuse her clergy, shrines, or temples, feeling that war 
		has little meaning without peace to define and highlight it. Sune, who 
		considers him a foe, he regards as irrelevant and flighty and therefore 
		unworthy of active opposition. It is unclear why Tempus tolerates the 
		continued survival of Garagos, although some sages have speculated that 
		Tempus knows that a new challenger is inevitable and he prefers to use 
		the Reaver as a stalking horse to draw out such potential foes. Others 
		claim that Garagos represents that one bit of warfare that Tempus finds 
		personally distasteful, the savage madness of a battle rage, and that he 
		deliberately ceded that aspect of the portfolio of war, though he is 
		still worshiped by many barbarians.  DOGMA: Tempus does not win battles, he helps the deserving warrior 
		win battles. War is fair in that it oppresses and aids all equally and 
		that in any given battle, a mortal may be slain or become a great leader 
		among his or her companions. It should not be feared, but seen as 
		natural force, a human force, the storm that civilization brings by its 
		very existence. Arm all for whom battle is needful, even foes. Retreat 
		from hopeless fights but never avoid battle. Slay one foe decisively and 
		halt a battle quickly rather then rely upon slow attrition or the 
		senseless dragging on of hostilities. Remember the dead that fell before 
		you. Defend what you believe in, lest it be swept away. Disparage no foe 
		and respect all, for valor blazes in all regardless of age, sex, or 
		race. Tempus looks with favor upon those that acquit themselves 
		honorably in battle without resorting to such craven tricks as 
		destroying homes, family, or livestock when a foe is away or attacking 
		from the rear (except when such an attack is launched by a small band 
		against foes of vastly superior numbers). Consider the consequences of 
		the violence of war, and do not wage war recklessly. The smooth-tongued 
		and fleet of feet that avoid all strife and never defend their beliefs 
		wreak more harm than the most energetic tyrant, raider, or horde leader  |  |