|  
		 ock GnomeRock Gnome (Base Race- GNOME, Sub Race- left empty or Rock Gnome)  Rock Gnomes are the most common type of gnomes in Faerun, and are 
		usually just called gnomes since they are the only sort that surface dwellers ever see. They are inquisitive, 
		irrepressible and at times insincere. Equipped by nature with keen 
		curiosity and a knack for mechanical workings, gnomes excel at intricate 
		crafts such as gemcutting, toymaking and clockwork engineering.  * Ability Adjustment: +2 Constitution, -2 Strength.  * Small: As a Small creature, a gnome gains a +1 size bonus to Armor 
		Class, a +1 size bonus to attack rolls, and a +4 size bonus to Hide 
		checks, but she uses smaller weapons then humans use, and her lifting 
		and carrying limits are three-quarters of those of Medium character.  * Low-Light Vision: A gnome can see twice as far as a human in 
		starlight, moonlight, torchlight, and similar conditions of poor 
		illumination.  * Hardiness vs. Illusions. +2 racial bonus to saving throws against 
		illusions.  * Illusion Affinity: +1 to the Difficulty Class for all saving throws 
		against illusion spells cast by gnomes. This adjustment stacks with 
		those from similar effects, such as the Spell Focus feat.  * Battle Training vs. Goblinoids: +1 racial bonus to attack rolls 
		against goblinoids (including goblins, hobgoblins, and bugbears).  * Battle Training vs. Reptilians: +1 racial bonus to attack rolls 
		against kobolds.  * Battle Training vs. Giants: +4 dodge bonus to Armor Class against 
		monsters of the giant type (such as ogres, trolls, and hill giants)  * Keen Hearing: +2 racial bonus to Listen checks.  * Keen Smell: +2 racial bonus to Craft Alchemy Checks.  * Favored Class: Bard. A multiclass gnome's bard class does not count 
		when determining whether he takes an experience point penalty.  |