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		 ightfoot HalflingsLightfoot Halflings (Base Race-HALFLING, Sub Race- leave blank or 
		Lightfoot Halfling)  The most common type of halfling seen in the world, the lightfoots are the 
		most likely to give in to their desire to wander. They are at home 
		living side by side with folk of many different races and cultures. 
		Lightfoot halflings are more likely to worship non-halfling deities than 
		any other halfing subrace.  * Ability Adjustment: +2 Dexterity, -2 Strength.  * Small: As a Small creature, a halfling gains a +1 size bonus to 
		Armor Class, a +1 size bonus to attack rolls, and a +3 size bonus to 
		Hide checks, but she uses smaller weapons then humans use, and her 
		lifting and carrying limits are three-quarters of those of Medium 
		character.  * Stealthy: +2 racial bonus to Move Silently checks.  * Fearless: +2 morale bonus to saving throws against fear.  * Good Aim: +1 racial bonus to attack rolls with thrown weapons and 
		slings.  * Keen Hearing: +2 racial bonus to Listen checks.  * Lucky: +1 racial bonus to all saving throws.  * Favored Class: Rogue. A multiclass halfling's rogue class does not 
		count when determining whether she takes an experience point penalty for 
		multiclassing. Halflings have long had to rely on stealth, wit, and 
		skill, and the vocation of rogues comes naturally to them.    Regions: Any human region, Luiren  The folk of Faerun are more familiar with the lightfoot hin than with 
		either of the other two subraces, primarily because the lightfoots are 
		the more numerous and widely traveled of all the halflings. Nearly every 
		human community of any size larger than a village has at least a few 
		halfling residents. When most Faerunians think of halflings, the 
		lightfoots are the people that most often leap to mind.  History  Most lightfoot halflings trace their ancestry back to the days when a 
		great tribe of their subrace populated the territory known today as 
		Luiren. Following the events of the Hin Ghostwars, the majority of the 
		lightfoot halflings departed their homeland and spread out across 
		northern Faerun in a great diaspora (see the FORGOTTEN REALMS Campaign 
		Setting, page 196). Though some lightfoot halflings remained in Luiren, 
		the subrace has become ubiquitous throughout the settled lands of Faerun.
		 Outlook   Lightfoot halflings may be the most common of all subraces, but their 
		behavior is also the most varied. It's impossible to describe the 
		“typical" lightfoot halfling because, much like humans, the race 
		embodies individuals that are the absolute antithesis of on another. 
		This diversity of behavior is mirrored in a diversity of outlooks. Some 
		halflings adopt views and beliefs about the world that are very close or 
		even identical to whatever human community they happen to dwell in, 
		while others retain distinctive points of view that separate them from 
		other races and groups (including other halflings). It's not uncommon to 
		meet halflings who, because they spend the greater part of their lives 
		roaming from place to place, have outlooks that are amalgams of those 
		from multiple cultures and environments.  The aspect of the lightfoot outlook that most nonhalflings notice, 
		however, is that they are the hin subrace that is more likely to wander 
		out of an innate desire. It is not unknown for individual lightfoot 
		halflings or even entire families to decide that, after living in the 
		same place for decades, they want to move on to someplace else. Some 
		learned folk speculate that the lightfoot hin experience a habitual need 
		to see many different places and enjoy a variety of experiences. Other 
		sages and loremasters wonder if the lightfoot penchant for the 
		semi-nomadic lifestyle is socialized behavior, learned from centuries of 
		practice. These scholars theorize that the lightfoot hin who left Luiren 
		because of the Ghostwar massacres were unable to find a new homeland 
		that suited them as well, so they wandered. After so many hundreds of 
		years of wandering, the behavior is not natural to the lightfoot hin, or 
		so this school of though holds. Whatever the case, there's no denying 
		that many lightfoot halflings seem determined to see a great deal of 
		Faerun and have many interesting experiences during their lifetimes.  Lightfoot Halfling Characters  As befits their name, lightfoot halflings often take classes that 
		work well for wanderers, such as rogue and bard. Favored Class: Rogue. Lightfoot halflings often pick up an impressive 
		array of skills during their travels, and with their small size and low 
		strength, they need the advantages of stealth and cleverness.  Lightfoot Halfling Society   Lightfoot halfling society is hard to quantify, because lightfoots 
		can be divided into three groups: those who live among humans, those who 
		live among other lightfoots, and those who wander from place to place. 
		Some lightfoot halfling families live their entire lives in one place, 
		sometimes as part of a human community, and sometimes in a settlement 
		populated almost entirely by halflings. Others live their entire lives 
		on the roads and byways of Faerun, never remaining in one place very 
		long.  Language and Literacy   Lightfoots speak Halfling, Common, and the language of their home 
		region – which, given lightfoot wanderlust, could be almost anywhere. 
		Wandering lightfoot halflings pick up the languages of the places they 
		live, and often learn other widely spread tongues. All lightfoot nonbarbarians (the vast majority of the race, in other 
		words) are literate.  Lightfoot Halfling Magic and Lore   Lightfoot halflings tend to be generalists when it comes to magic, 
		using a broad array of spells and magic items to make their travels – or 
		their hearths – more pleasant. They are skillful clerics and sorcerers, 
		but sometimes lack the discipline to become accomplished wizards.  Spells and Spellcasting   Because they're almost always fighting foes who are larger than they 
		are, lightfoot halflings favor spells that help them move around the 
		battlefield and negate the physical strength of their foes. Expeditious 
		retreat, fly, haste, various polymorph spells, and especially Evard's 
		black tentacles are common spells in a halfling spellcaster's arsenal. 
		 Lightfoot Halfling Magic Items  Lightfoot halflings are fascinated with magic that makes travel 
		easier in some way. It's useful to travel faster, of course, but speed 
		isn't' always a priority to a lightfoot who's wandering anyway. Items 
		that make travel more comfortable or safer are especially cherished. Common Items: Bags of holding, Heward's handy haversack, carpets of 
		flying, and any magic boots can be purchased in lightfoot communities 
		for 10% less them the normal cost.  Iconic Items: One of the most consistent disadvantages halflings face 
		is that their size makes it difficult for them to make use of certain 
		types of weapons. In response to this difficulty, a halfling wizard 
		created the first hornblades – deceptive magic weapons that inflict more 
		damage that their size would suggest (see the appendix). These weapons 
		seem to be in the possession of lightfoot hin more frequently that the 
		ghostwise of strongheart, giving rise to speculation that perhaps the 
		original hornblade inventors was of the lightfoot subrace.  Lightfoot Halfling Deities   The diversity evident in the lightfoot halflings' outlook and society 
		is also reflected in their religious beliefs. Of all the hin subraces, 
		the lightfoot are the most likely to worship deities other than those 
		belonging to Yondalla's Children. In addition to the deity they most 
		favor, many lightfoot households – particularly those that prefer life 
		on the road to a more settled existence – often venerate a household 
		patron, often inspired by some matriarch or patriarch in the family's 
		history.  Brandobaris, the Master of Stealth, is much beloved by the lightfoot 
		hin for his realistic and good-humored view of lire. Brandobaris is a 
		common patron deity of those halflings who trust to their luck to see 
		them though as they wander from place to place. The worship of 
		Cyrrollalee, the Hearthkeeper, is widely popular among lightfoot 
		halflings born within the last two generations. Her message of the 
		ascendance of the halfling race to a station of respect and power in 
		Faerun had fallen to receptive ears. The ranks of her clergy have 
		swelled with the number of lightfoot hin seeking to spread her message 
		and contribute to the search for a new lightfoot homeland.  Yondalla's faith is popular with the lightfoot halflings, both those 
		who wander and those who prefer to settle in more permanent communities. 
		Recently there has been some tension between her clergy and those 
		serving Cyrrollalee: Yondalla is not at all certain that this younger 
		deity's call for a halfling homeland is wise.  Equipment   These halflings favor the lightfoot warsling, a deadly and powerful 
		version of the common sling (see the appendix). The warsling fires 
		skiprocks, which halflings delight in throwing with great accuracy as 
		well.  Lightfoot Animal and Pets   Lightfoot halflings make up for their small stature by domesticating 
		some of the largest and most powerful hounds in Faerun. A towering human 
		brigand had a hard time pushing around a halflings traveler with a pair 
		of loyal hounds at his side. See Mastiff Hound, in the appendix.  |