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		 uman(Base Race- HUMAN, Sub Race- left empty)   Compared to most of the nonhuman races, who tend to get along with 
		others of their own race reasonably well, the humans of Faerun are 
		divided into innumerable competing nations, states, sects, religions, 
		bandit kingdoms, and tribes. Humans argue about anything, fight about 
		most things they argue about, and hold dear among their many deities 
		quite a few who actively encourage that type of behavior.  The longer-lived races of elves and dwarves tend to have respect for 
		individual humans who deserve it without necessarily respecting the entire race. The elves have difficulty forgetting that the first 
		human empires of Netheril, Raumanthar, Narfell and other ancient lands 
		were built upon magical secrets borrowed or looted from elves. The fact 
		that those early human empires invariably corrupted themselves with evil 
		magic does not reassure the elves. The dwarves, particularly the shield 
		dwarves of northern Faerun, respect humans as fierce warriors, but feel 
		that there will be little room for their race in a world dominated by 
		humankind  Humans don't see it that way, of course. Their greatest heroes 
		outshine the deities themselves, or become deities in their own right.
		Unfortunately, the same could be said of humanity's greatest 
		villains, and that is a challenge facing any human adventurer. Power 
		comes at a cost. 
		 * Quick to Master: One extra feat at 1st level.  * Skilled: 4 extra skill points at 1st level, plus 1 additional skill 
		point at each following level.  * Favored Class: Any. When determining whether a multiclass human 
		suffers an XP penalty, his highest-level class does not count.   Human, Chondathan  Regions: Chondalwood, Cormyr, Dalelands, Dragon Coast, Great Dale, 
		Impiltur, Moonsea, Nelanther Isles, Sembia, Silverymoon, the Vast, 
		Vilhon Reach, Western Heartlands, Waterdeep, Chondathan.
		 Chondathans are hardy folk, not afraid to take risks, travel, or 
		settle new lands, and are always looking to better themselves and their 
		families monetarily. As Chondathan culture has taken root in so many 
		distant lands, Chondathans are comfortable in most human societies. Many 
		Chondathans are merchants of one sort or another, selling their skills 
		and the fruits of their labors for coin. Although Chondathans make 
		skilled mercenaries and cunning rogues, Chondathan culture has not 
		encouraged study of the Art of great religious fervor. Notable 
		exceptions exist, particularly in the study of the Art among the 
		Netherse-influenced Chondathan cultures that lie north and west of the 
		Inner Sea.  From the cradle of Vilhon Reach, Chondathan emigrants have settled 
		most of the western and central Inner Sea region as well as much of the 
		Western Heartlands. Outside their homeland, Chondathans form the primary 
		racial stock of Altumbel, Cormyr, the southern Dalelands, the Dragon 
		Coast, the Great Dale, Hlondeth and the north shore of the Vilhon Reach, 
		the Pirate Isles of the Inner Sea, Sembia, and Sespech. Thanks to 
		for-wandering Chondathan traders, the Chondathan tongue is spoken even 
		in regions where the number of pureblooded Chondathans is small or 
		nearly nonexistent. Chondathan ancestry, language and culture form a 
		significant portion of Damaran, Vassan, and Tehtyrian heritage.  Chondathans are slender, tawny-skinned folk with brown hair ranging 
		from almost blond to almost black. Most Chondathans are tall and have 
		green or brown eyes, but all builds and hair and eye hues may be seen. 
		Those Chondathans who dwell north and west of the Sea of Fallen Stars 
		(except in Sembia) are more likely to have blue eyes and have fairer 
		complexions and darker hair than those born in the South, evidence of a 
		significant Netherese heritage. In Chondath itself, particularly in the 
		lands bordering Sespech, a significant Shaaran influx in recent 
		centuries has given many natives of Chondath more of an olive-skinned 
		hue.  Chondathans regard themselves as having come to dominate central 
		Faerun almost by accident; they have “conquered" more land through trade 
		and settlements than with armies. They show little arrogance and only a 
		small amount of pride regarding the predominance of their language and 
		culture. Likewise, Chondathans are more apt to identify themselves by 
		their national origins (such as Cormyrean, Dalesfolk, or Sembian) than 
		by their ethnic group. If Chondathans do have a common vice, it is 
		perhaps their cultural focus on wealth and its acquisition. Among 
		Chondathans, prestige and influence are often directly tied to wealth, 
		and it is no accident that the merchant nobility plays a strong role in 
		most societies influenced by Chondathan culture.  History   Chondathans trace their ancestry back to the Twelve Cities of Swords 
		in ancient Jhaamdath, founded around -5800 DR by the great warrior-king 
		Jhaam. Jhaamdath lay north of the Chondalwood along the south shore of 
		the Vilhon Reach, with outposts stretching from the Dragon Coast to the 
		Akanal. Only the armies and axes held at bay for many years by the wood 
		elves of Nikerymath.  In - 5032 DR, Jhaamdath clashed with the Kingdoms of Mir and Cormshan 
		over control of the Lake of Steam, precipitating the unification of 
		Calimshan. After several decades of fighting, Calimshan and Jhaamdath 
		agreed to a truce in -5005 DR. In the millennial that followed, 
		Jhaamdath sank into stagnation, its inhabitants becoming increasingly 
		xenophobic and withdrawn. Jhaamdath even fell under the sway of Unther 
		from roughly -1500 DR to -1069 DR. Not until -276 DR did Jhaamdath's 
		inhabitants turn outward once again, after Jhaamdath's last warlord 
		seized power and called for the building of a strong navy to sail out 
		upon the Inner Sea and conquer new lands. Such ship-building required 
		the felling of many trees, a move that reignited war between Jhaamdath 
		and elven-ruled Nikerymath and led to the elven realm's destruction.  Seeking vengeance, four High Mages of Nikerymath unleashed a 
		gargantuan tidal wave that roared up Jhaamdath's bay, smashing the 
		Twelve Cities of Swords and reshaping the topography into what is known 
		today as the Vilhon Reach. The actions of the High Mages were not 
		without consequence, however, for their Art precipitated the fall of the 
		sea elven empire of Aryselmalyr and unleashed an inexorable tide of 
		humanity that eventually displaced most of the elven realms of 
		northcentral Faerun.  Many of those who survived the Year of the Furious Waves (-255 DR) 
		set out to colonize lands that would later become known as Impiltur, 
		Thesk, and the Vast, in a vast tide of pragmatic prospectors, elf-hating 
		soldiers, merchants, and a sprinkling of peaceful scholars and farmers. 
		After occupying much of the northcentral Inner Sea region, the 
		descendants of Jhaamdath began migrating westward from Impiltur in the 
		year 1 DR, settling the Dalelands and the northern shore of the 
		Dragonmere. The latter group founded the Forest Kingdom of Cormyr in 26 
		DR under the rule of House Obarskyr.  Back in the Vilhon Reach, those who remained established new cities 
		around the year 50 DR, including Iljak, Musssam, Samra, and Arrabar. 
		After suffering yet another plague and again incurring the wrath of the 
		elves of Chondalwood, the cities united to form Chondath in 139 DR. 
		Chondath existed ever since, although it was reduced to little more than 
		a collection of city-states during the Elfblade Stand of 877 DR and the 
		Rotting War of 900-902 DR.  A third wave of Chondathan migration occurred in the 380s DR, when 
		settlers from Chondath established the colonies of Chancelgaunt (later 
		Selgaunt) and Chondathan (later Saerloon) along the coast of what would 
		later become the Merchant Kingdom of Sembia. Hostilities with the elves 
		of Cormanthyr led to defeat at the Battle of Singing Arrows (844 DR) and 
		led Chondath to renounce the governance of its far-flung colonies in the 
		aftermath of the Rotting War. This in turn led to the founding of Sembia, the Land of the Silver Raven, in 913 DR.  Traders from Sembia and, to a lesser extent, Cormyr and the Dalelands 
		continued west and northwest in smaller numbers in the centuries that 
		followed, spreading Chondathan culture and language from Tethyr to the 
		Savage Frontier. The rise of Silverymoon as a center of magical study in 
		659 DR precipitated the migration of a small, but influential, number of 
		Chondathans to Silverymoon and established Chondathan culture and 
		langauge in a land that had only been reached by a handful of Chondathan 
		merchants until that time.  Today, Chondathan culture and language dominates much of central and 
		western Caerun. Thorass, the alphabet that arose from interactions 
		between Jhaamdath and the Old Kingdom of Calimshan, is commonly employed 
		as the alphabet of most human tongues. Moreover, Common, the trade 
		language of Faerun, is simply a modern version of Thorass (“Old 
		Common"), which in turn was largely based on Jhaamdathan {“Old 
		Chondathan") and Alzhedo, the language of Calishan. While the Calisarses, 
		the Imaskari, the Mulan, and the Metherse may have each forged the 
		greatest human empires of Faerun in their day, it is the Chondathans 
		whose culture now predominates, and empire spread by commerce and coin, 
		not by sword or staff. Outlook   Chondathans measure others by how much wealth and influence a person 
		or family has acquired. To a Chondathan, all things are for sale, 
		assuming one can agree upon a price. Intrigue and covert manipulation 
		are simply means to an end, but unnecessary bloodshed is destructive and 
		wasteful. Chondathans have found that power inevitably swings to whoever 
		controls the purse strings, not whoever carries the biggest sword, and 
		set their aspirations accordingly. Fierce competition in all walks of 
		life is the guiding rule of Chondathan society, and those raised within 
		its confines are used to seeing fortunes won or lost, with commensurate 
		gains or losses in stature. Chondathans expect each individual to look 
		out for himself or herself, and they are often surprised when others act 
		selflessly.  Chondathans are drawn to adventuring for one of two reasons: Some 
		take up arms and spells to defend that which they hold most dear, a 
		tradition hearkening back to the early Chondathan settlers. Others are 
		drawn to a life on the road by the same impulses that send Chondathan 
		merchants into unfamiliar lands in search of trading opportunities, a 
		hunger to search for wealth in the unknown. Most Chondathans who adopt 
		adventuring as a career are drawn to the potential of acquiring great 
		wealth by looting some long-forgotten tomb or recovering some fabulous 
		treasure from an ancient ruin.  Chondathan Characters  Chondathans typically make good fighters drawing on their culture's 
		long-standing mercenary tradition. Likewise, many Chondathans find their 
		calling as rogues, a product of their culture's emphasis on the 
		acquisition of wealth and the wide ranges of skills. The most common 
		multiclass combination among Chondathans is fighter/rogue. Chondathans 
		are rarely barbarians, sorcerers, or wizards, as no sizable group of 
		Chondathans has reverted into barbarism; ancient Jhaamdath had 
		relatively few relations with dragons, social or otherwise; and wizardry 
		had long been associated with the unleashing of plagues in Chondathan 
		folklore. Those Chondathan sorcerers who do exist usually hail from 
		lands north and west of the Inner Sea and have one or more High 
		Netherese ancestors in their heritage.  Prestige Classes: Chondathans 
		often take up the study of the divinely inspired prestige classes, such 
		as arcane devotee, divine champion, divine disciple, divine seeker, and 
		heriophant. Chondathans worship evil deities as well as good, so 
		blackguards are not unusual among evil-aligned members of this ethnic 
		group. Many Harpers are of Chondathan heritage, so the Harper scout 
		prestige class is also common. Similarly, the folk of Cormyr are largely 
		Chondathan descent, so many Purple Dragon knights are Chondathans.  Chondathan Society   Chondathan culture varies widely across Faerun. Compared to other 
		cultures, particularly Calisarse and Mulan, Chondathan societies have 
		relatively weak class divisions. Hard work and good fortune have been 
		enough to catapult more than one member of the lower classes into the 
		merchant nobility. Commerce plays an important role in all Chondathan-dominated 
		cultures, giving rise to the maxim that everything is for sale at some 
		price. Chondathans honor their word, although not for moral reasons. 
		One's reputation is like a purse with a fixed number of coins that, once 
		squandered, is costly to repurchase.  As Chondathans place a high value on book learning, many receive some 
		amount of schooling while growing up. Chondathan youths are apprenticed 
		to a master by the age of 12 and are expected to learn a trade during 
		their apprenticeship. Chondathans have little patience for able-bodied 
		indigents, and all adults are expected to earn their own keep in 
		whatever field they were trained. Wealthy persons are afforded great 
		respect in Chondathan societies, and those who squander money foolishly 
		are looked down upon. Chondathans are expected to work until no longer 
		physically capable or until death. Even those too infirm to earn a 
		living often pass their days at their former place of work, offering 
		advice to those who have replaced them.  Outside Chondathan-dominated lands, Chondathans strive to integrate 
		into the local culture, even if that means learning a new tongue or 
		converting to the worship of the local gods. Of course, such integration 
		strategies do not interfere with sharing Chondathan necessities and 
		customs with the local populace, a practice that over time slowly 
		subsumes the local culture. Chondathan minorities usually organize 
		themselves into merchant houses or trading costers for protection and to 
		maximize their opportunities for profit.  Language and Literacy   Chondathans speak Common and Chondathan, two closely related tongues. 
		Chondathan, one of the root tongues of Common, is the modern form of 
		Jhaamdathan (“Old Chondathan"), which was one of the two root tongues of 
		Thorass (“Old Common").  Chondathan employs the Thorass alphabet, a set of characters used to 
		represent the trade tongue that came into use thousands of years ago 
		along the shores of the Lake of Steam.  As many Chondathans dwell amid other human cultures (or at least have 
		extensive trade contacts with such societies), many individuals learn 
		the local tongue or the language of their nearest neighbor. Commonly 
		learned second languages include Illuskan if the individual in question 
		lives in the Western Heartlands or the North, Damaran if she lives south 
		of the Vilhon Reach, Turami if she lives along the shores of the Lake of 
		Steam. Spellcasters, particularly those who dwell in Cormyr or the 
		Dalelands, usually learn Netherse and Elven in order to acquire magic 
		from old sources. Few Chondathans outside those area learn Elven, a 
		legacy of generations of conflict and a likely contributor to future 
		conflicts.  All Chondathan characters are literate except for barbarians.  Chondathan Magic and Lore   Chondathans do not have a strong arcane spellcasting tradition, no do 
		Chondathan bloodlines include the ancestry that gives rise to a great 
		number of sorcerers. However, many Chondathans are drawn to the divine 
		and become clerics or druids. In their great diaspora of a thousand 
		years past, the Chondathans carried the worship of many of their gods to 
		all corners of Faerun; it's sometimes said that Chondathans conquered a 
		continent with their gold and their gods.  Spells and Spellcasting   Chondathans who study wizardry remain generalists, become 
		transmutters for the wide spell selection, or learn the abjurer's art 
		for the protection such spells afford.  Spellcasting Tradition: Chondathans have strong divine spell casting 
		traditions, especially among those devoted to deities attuned to nature, 
		including druids and rangers. Any spell that helps travel across the 
		far-flung Chondathan lands is appreciated, whether it's a lowly rope 
		trick for a safe evening's rest or a powerful wind walk spell. Also 
		favored are divine spells that assist in commerce, such as zone of 
		truth, sending, tongues, and smark of justice (to enforce contracts). 
		Among Chondathan clerics charged with spreading the faith, the 
		Chondathan Missionary feat is common.  Unique Spells: The widespread nature of Chondathan culture, combined 
		with the lack of an arcane spellcasting tradition among Chondathans 
		(except where introduced by Netherese refugees), has ensured that few 
		spells are uniquely associated with Chondathan culture. The plague 
		magics of ancient Jhaamdath, such as mass contagion and plague carrier, 
		are much feared for their fell effects but are fortunately recorded only 
		in long-hidden tomes.  Chondathan Magic Items   Chondathans favor magic items that provide personal protection or 
		comfort, facilitate travel, guard against theft, and enable the 
		surreptitious gathering of information. Swords and daggers are commonly 
		crafted with defending, keen, and speed special abilities. Armor is 
		typically crafted with arrow deflection, fortification, and spell 
		resistance special abilities, reflecting Chondathan culture's 
		long-standing fear of elves and rogues.  Common Magic Items: Hand of the mage, hat of disguise, Heward's handy 
		haversack, gloves of arrow snaring, Murlynd's spoon, and periapt of 
		proof against poison. Due to the prevalence of these items in Chondathan 
		lands, they may be purchased at a 10% discount from the normal price in 
		any large city in Cormyr, Sembia, the Dragon Coast, or the Vilhon Reach.
		 Iconic Magic Items: Again, thank to the influence of Chondathan merchants, there are few magic items unique to Chondathan 
		culture that have not been widely disseminated across Faerun. One 
		exception to this rule is the italic">catseye brooch, a good luck charm 
		worn by many well-to-do Chondathans, who view cats as good luck and 
		defenders against the threat of disease.  Chondathan Deities   Chondathans honor the deities of the Faerunian pantheon. Such is the 
		magnitude of the Chondathan diaspora that no deity is particularly 
		favored by the majority of Chondathans across Faerun. In fact, 
		Chondathans have traditionally adopted the deities of other cultures, 
		incorporating them into their sprawling pantheon. Gods and goddesses 
		venerated in regions inhabited primarily by Chondathans include Azuth, 
		Chanteua, Deneir, Eldath, Helm, Kelemvor, Lathander, Lliira, Loviatar, 
		Malar, Mask, Mielikki, Milil, Mystra, Nobanion, Oghma, Selune, Silvanus, 
		Sune, Talos, Tempus, Tymora, Tyr, Umberlee, and Waukeen.  Ancient Jhaamdath was one of the first human cultures to develop the 
		written word, and, as such, literate Chondathans have long honored 
		Deneir, the Lord of All Glyphs and Images. The church of Deneir has 
		spread to other cultures as Chondathan traders spread the trade tongues 
		of Common or its antecedent, Thorass, bringing with them the Thorass 
		alphabet. At present, the church of Deneir has its greatest influence 
		among those literate Chondathans who dwell in Cormyr and Sembia.  Similarly, ancient Jhaamdath's wars were fought with horrible magical 
		plagues, so Talona has been part of Chondathan culture since the rise of 
		that culture. The church of Talona is widely feared and reviled among 
		moder-day Chondathans, despite the activities of other faiths that have 
		wreaked far greater devastation across Faerun in recent years. 
		Nevertheless, a small number of Chondathans turn to the Mother of All 
		Plagues precisely because of the fear and misery she has engendered and 
		in hopes of acquiring the ancient plague-spawning magic her cult is said 
		to control.  Relations with Other Races   Chondathan history is replete with clashes with carious elven realms, 
		and, as a result, few Chondathans (with the exception of some Cormyreans 
		and most Dalesmen) have good relations with the Fair Folk or their half-elven 
		brethren. Likewise, Chondathans have traditionally regarded the 
		planetouched with a great deal of suspicion, as Chondathan culture has 
		never had a great deal of interaction with outsiders and most planetouched they have encountered were 
		representatives of rival cultures (such as air and fire genasi of 
		Calimshan, or the aasimar and tieflings of Mulhorand and Unther). Half-orcs 
		are considered little better than their full-blooded brethren by most 
		Chondathans. They are seen as little more than raiding party scum intent 
		only on disrupting the flow of trade and pillaging the farms of 
		hardworking settlers.  Chondathans have good relations with dwarves, gnomes, and halflings, 
		for all have proved to be good trading partners and have traditionally d 
		welled in small enclaves within Chondathan societies. Among human 
		cultures, Chondathans get along best with Calisarses, Damarnas, Shaarans, 
		Tethyrians, and Turami. Relations with the Mulan have never been warm, 
		Illuskans are regarded as little better than orcs, and other cultures 
		are largely unknown.  Chondathan Equipment   Through centuries of commerce, Chondathan merchants have spread their 
		culture's trade goods across Faerun, making their favored weapons, forms 
		armor, and other equipment the norm throughout the region, not the 
		exceptions. Similarly, Chondathans have adopted the most useful items of 
		other cultures as their own, making them commonplace across Faerun. As 
		such, the equipment lists found in the Player's Handbook can be seen as 
		reflecting the Chondathan norm.  Arms and Armor   Chondathans do have distinct equipment preferences. Favored weapons 
		include crossbows (except in the Dalelands where longbows are the norm) 
		and all manner of blades, including the longsword, the short sword, and 
		the dagger. Commonly employed forms of armor include leather armor, 
		studded leather armor, chain shirts, chainmail, breastplates, half- 
		plate, and shields of all kinds. Heavier forms of armor are more 
		commonly employed in the cooler climes to the north of the Sea of Fallen 
		Stars.  Common Items: Chainmail, chain shirts, longswords, and crossbow can 
		all be purchased among the Chondathans for 10% less.  Unique Items: Somewhat broader in the blade than usual for a 
		longsword, Chondathan steelswords are favored by mercenaries and 
		merchant guards.  Animals and Pets  Chondathans favor small felines as pets and hunting companions, 
		particularly in the Forest Kingdom of Cormyr. Tressyms are highly 
		favored by those who can afford them, as are lynxes. Dogs are owned to a 
		lesser extent and consist primarily of guard, herding, and hunting 
		breeds. Horses play an important role in Chondathan society, but those 
		who can afford them also employ hippogriffs, particularly along the 
		shores of the Vilhon Reach and in the service of the War Wizards of 
		Cormyr.  Associated Creature: In Hlondeth, serpents are the norm, with flying 
		snakes imported from the Mhair Jungles achieving widespread popularity 
		in recent years.  |  |